Display Name = "Natalia Port"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As we enter Natalia Port—"])
    ShowText(["Incredible, the town has turned into a battlefield!"])
    ShowPicture([6, "80_tatunoko_k_st12", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_whiteyel_st01", 0, 0, 120, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 120, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["We will protect the citizens of this town! Take that—!"])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Tch, those sky pirates...!"])
    ShowText(["Those who defy Lady Ilias will be dealt with, along with the dissenting residents!"])
    ShowPicture([6, "80_umiusi_k_st12", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_lamianloid_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["We won't let anyone interfere with those seeking freedom!"])
    ShowText(["Sarasah Sky Pirate Crew, let's go—!!"])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Hey, what is going on…!"])
    ShowText(["These monsters are so annoying!!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What the, what's happening…?"])
    ShowText(["Why are monsters and angels fighting in the middle of town…?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Those monsters… it seems they are being called sky pirates."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If they're pirates, then they're sea thieves, so sea pirates. "])
    ShowText(["Then what on earth are sky pirates—"])
    ShowPicture([6, "80_whiteyel_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_lamianloid_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Hey, they're coming from over there too!"])
    ShowText(["Isn't that the Monster Lord's army!?"])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["No way, are they coordinating with the sky pirates for a pincer attack...?"])
    ShowText(["So they were in a cooperative relationship…!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No, I have no idea about that!? It's just a coincidence!!"])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["No questions asked… I'm going!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I don't know what's going on, but I've been dragged into this…"])
    ShowText(["I guess I have no choice but to fight back!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1609, false, false])
    ControlVariables([1150, 1150, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems that those called sky pirates have attacked the town."])
    ShowText(["Is there any damage to the civilians…?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, it seems to be okay…!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["The group claiming to be the aerial brigade seems to be protecting the citizens!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From what I can see, the sky pirates are only attacking the angels."])
    ShowText(["It looks like they are avoiding civilians."])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_umiusi_k_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Oh, who are you all... ?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I am the Monster Lord Alipheese the 16th."])
    ShowText(["Who are you... ?"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["We are the Sarasa Sky Pirates."])
    ShowText(["We are fighting for freedom from the angels."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see..."])
    ShowText(["Like the Reverse Kreuz, a resistance organization against Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems that the group of monsters resisting the angels' rule is not just the Monster Lord's army."])
    ShowText(["The Sarasa Sky Pirates -- they too were fighting the angels."])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Then, you're not our enemies, right...?"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["We have heard rumors about the Monster Lord from another world."])
    ShowText(["Let's fight together and drive the angels out of this town!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, understood... I will assist the so-called Sarasa Sky Pirates!"])
    ConditionalBranch([4, 205, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["Yes, it is the duty of the marines to protect the citizens."])
      ShowText(["We will cooperate with the aerial brigade to eliminate the angels!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>"])
      ShowText(["We cannot overlook those who endanger the citizens!"])
      ShowText(["This is the marines' turn to shine!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The decision is made."])
    ShowText(["We will assist the Sarasa Sky Pirates, protecting the citizens while defeating the angels --"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you for your support!"])
    ShowText(["I would be happy if the other allies could also receive help!"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now then... we have taken down quite a number of angels."])
    ShowText(["With this, the sky pirate side should now be overwhelmingly advantageous."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No... something's coming!"])
    FadeoutScreen([])
    ControlVariables([21, 21, 0, 0, 1884])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ChangeMapDisplay([1])
    ChangeTransparency([0])
    TransferPlayer([0, 884, 15, 32, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowAnimation([4, 501, false])
    Wait([60])
    ControlVariables([1150, 1150, 0, 0, 11])
    Wait([120])
    ShowPicture([5, "80_holmiel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["For an angel to be outperformed by pirates or a Monster Lord..."])
    ShowText(["As the one responsible for this town, I shall deliver divine punishment myself!"])
    ErasePicture([5])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ChangeTransparency([1])
    TransferPlayer([1, 21, 22, 23, 0, 2])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems a governor-class has appeared."])
    ShowText(["From what I've seen, they are not someone the pirates can handle..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then we'll defeat that angel ourselves!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["That angel is incredibly strong..."])
      ShowText(["A complete combat type."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I've never seen an angel like that..."])
      ShowText(["I see it as a combat-specialized original from the heavenly realm, don't let your guard down."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we defeat that high-ranking angel, the other angels should crumble as well."])
    ShowText(["Here, we have no choice but to do this—"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_holmiel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["The servant of the Dark Goddess who tries to harm Lady Ilias..."])
    ShowText(["I will wipe you out before the sky pirates."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, I'll make you regret it... Let's go!"])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["Holmiel... I've heard she is the highest-ranking angel of the elite guard."])
      ShowText(["Let's see how far my sword can go against her!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["No matter who the opponent is... we will simply hunt the angels."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1615, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([1150, 1150, 0, 0, 12])
    ShowTextAttributes(["holmiel_fc1", 2, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["No... Ilias, I'm sorry..."])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["Apologize to the Goddess in the depths of darkness..."])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["(I want a cool catchphrase too...!)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Hey!"])
    ShowText(["Holmiel, you can't be defeated like this!!"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["We can no longer handle this..."])
    ShowText(["Let's retreat...!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angels have fled!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_tatunoko_k_st12", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_umiusi_k_st11", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["We did it! That's amazing!"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["To finish it before the boss arrives..."])
    ShowText(["You all are stronger than the rumors say!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oh, I'm getting embarrassed... Hehe..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is this really the time to be feeling sick and embarrassed, you idiot."])
    ShowText(["So, what is this commotion with the so-called sky pirates?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["This port town has many people critical of Ilias's rule."])
    ShowText(["It has deep connections to the mermaids from the start..."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Then, news of the Grand Noah Liberation arrived."])
    ShowText(["Because of that, the momentum for the liberation of Natalia Port increased."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["However, the angels tried to suppress the residents with violence."])
    ShowText(["Thus, under the boss's orders, we rushed here."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...I see, I understand the situation."])
    ShowText(["The head of the sky pirates seems to be quite a charismatic person."])
    ConditionalBranch([4, 536, 0])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selene>"])
      ShowText(["I wonder what kind of person she is... I would love to meet her."])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Munyamunya..."])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["I just received a direct communication in my head!"])
    ShowText(["In ten minutes, the airship carrying the boss will dock here!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["(I could hear a bit of the communication too..."])
      ShowText(["They seem to be using the same frequency as the navy.)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...Hey, everyone."])
    ShowText(["Shouldn't we go meet that leader?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That was the plan from the beginning..."])
    ShowText(["What's wrong? Is there something?"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["I'll explain while we head to the port."])
    ShowText(["Maybe that person is..."])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 153, 13, 49, 4, 2])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["We will eliminate the likes of pirates...!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["It's disadvantageous in a one-on-one fight!"])
    ShowText(["I need your help...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I shall lend my assistance! Let's go!!"])
    BattleProcessing([0, 1605, false, false])
    ControlSwitches([2574, 2574, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["You've saved me!"])
    ShowText(["Please take this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3818, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["The airship with the captain on board will arrive soon!"])
    ShowText(["If the captain comes, victory is assured!"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 0, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["I'm not wobbly anymore!"])
    ShowText(["I'll deal the finishing blow!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["After continuous battles, I'm damaged..."])
    ShowText(["This is getting bad..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it!"])
    ShowText(["We'll take care of it in your stead!"])
    BattleProcessing([0, 1607, false, false])
    ControlSwitches([2575, 2575, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you, you've been a great help."])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3753, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You said you are pirates, right?"])
    ShowText(["Where is your leader?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["The captain will be here soon."])
    ShowText(["We are the advance party, you know."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Captain Sarasa is human, but..."])
    ShowText(["She is much stronger than any angel or monster around."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What... The leader of the pirates is a human?"])
    ShowText(["What kind of person is she...?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Aside from being from Sabasa, her identity is unknown."])
    ShowText(["I've heard she's from the royal family of Sabasa..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["From the royal family of Sabasa...?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["She is our captain, possessing both nobility and charisma."])
    ShowText(["She will be here soon."])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Nobility and charisma..."])
    ShowText(["Could it be that the leader is..."])
    Empty([])

  Page 1
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["The captain will be here soon."])
    ShowText(["We are the advance party, you know."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Captain Sarasa is human, but..."])
    ShowText(["She is much stronger than any angel or monster around."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["The group battle tactic is the specialty of the Tatsu no Ko!"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Even the Monster Lord's troops are here in such a place..."])
    ShowText(["We'll finish them off here!"])
    BattleProcessing([0, 1606, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["We will eliminate the likes of pirates...!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["It's disadvantageous in a one-on-one fight!"])
    ShowText(["I need your help...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I shall lend my assistance! Let's go!!"])
    BattleProcessing([0, 1605, false, false])
    ControlSwitches([2574, 2574, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["You've saved me!"])
    ShowText(["Please take this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3818, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Ahaha, I'll have plenty of fun with you...♪"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Surrounding attacks are cowardly!"])
    ShowText(["Fight fairly!!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["To those who bully Tatsu no Ko-chan..."])
    ShowText(["I'll give you this club!"])
    BattleProcessing([0, 1608, false, false])
    ControlSwitches([2576, 2576, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Thank you for the assistance!"])
    ShowText(["I'll show my gratitude!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3375, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Ahaha, I'll have plenty of fun with you...♪"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Surrounding attacks are cowardly!"])
    ShowText(["Fight fairly!!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["To those who bully Tatsu no Ko-chan..."])
    ShowText(["I'll give you this club!"])
    BattleProcessing([0, 1608, false, false])
    ControlSwitches([2576, 2576, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Thank you for the assistance!"])
    ShowText(["I'll show my gratitude!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3375, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Could it be that you are the rumored Monster Lord and Hero...?"])
    ShowText(["Yay, you're famous! I'll brag to my friends!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Ahaha, I'll have plenty of fun with you...♪"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Surrounding attacks are cowardly!"])
    ShowText(["Fight fairly!!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["To those who bully Tatsu no Ko-chan..."])
    ShowText(["I'll give you this club!"])
    BattleProcessing([0, 1608, false, false])
    ControlSwitches([2576, 2576, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Thank you for the assistance!"])
    ShowText(["I'll show my gratitude!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3375, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The sky pirates that rampage across the lands..."])
    ShowText(["Let's deliver divine punishment here and now!"])
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Today's lunch is seafood..."])
    ShowText(["You two, I'll make sure to enjoy it!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["T-Tatsu no Ko isn't delicious!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["S-Soraushi is highly poisonous...!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What even is Soraushi...?"])
    ShowText(["Ah, I'll defeat the enemy before I hear the answer."])
    BattleProcessing([0, 1609, false, false])
    ControlSwitches([2578, 2578, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["This is divine help!"])
    ShowText(["I'll give you a gift of gratitude..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4187, 0, 0, 1])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["By the way, Soraushi is the sky cow."])
    ShowText(["Umiushi is the sea cow, right...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Everything is wrong."])
    ShowText(["Are you joking?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The sky pirates that rampage across the lands..."])
    ShowText(["Let's deliver divine punishment here and now!"])
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Today's lunch is seafood..."])
    ShowText(["You two, I'll make sure to enjoy it!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["T-Tatsu no Ko isn't delicious!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["S-Soraushi is highly poisonous...!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What even is Soraushi...?"])
    ShowText(["Ah, I'll defeat the enemy before I hear the answer."])
    BattleProcessing([0, 1609, false, false])
    ControlSwitches([2578, 2578, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["This is divine help!"])
    ShowText(["I'll give you a gift of gratitude..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4187, 0, 0, 1])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["By the way, Soraushi is the sky cow."])
    ShowText(["Umiushi is the sea cow, right...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Everything is wrong."])
    ShowText(["Are you joking?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The sky pirates that rampage across the lands..."])
    ShowText(["Let's deliver divine punishment here and now!"])
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Today's lunch is seafood..."])
    ShowText(["You two, I'll make sure to enjoy it!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["T-Tatsu no Ko isn't delicious!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["S-Soraushi is highly poisonous...!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What even is Soraushi...?"])
    ShowText(["Ah, I'll defeat the enemy before I hear the answer."])
    BattleProcessing([0, 1609, false, false])
    ControlSwitches([2578, 2578, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["This is divine help!"])
    ShowText(["I'll give you a gift of gratitude..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4187, 0, 0, 1])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["By the way, Soraushi is the sky cow."])
    ShowText(["Umiushi is the sea cow, right...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Everything is wrong."])
    ShowText(["Are you joking?"])
    Empty([])

  Page 1
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["I was almost eaten..."])
      ShowText(["Instead, please eat this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([418, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["There were more angel suppression units than expected."])
    ShowText(["I want the captain to come quickly..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The sky pirates that rampage across the lands..."])
    ShowText(["Let's deliver divine punishment here and now!"])
    ShowTextAttributes(["lamianloid_fc1", 1, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Today's lunch is seafood..."])
    ShowText(["You two, I'll make sure to enjoy it!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["T-Tatsu no Ko isn't delicious!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["S-Soraushi is highly poisonous...!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What even is Soraushi...?"])
    ShowText(["Ah, I'll defeat the enemy before I hear the answer."])
    BattleProcessing([0, 1609, false, false])
    ControlSwitches([2578, 2578, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["This is divine help!"])
    ShowText(["I'll give you a gift of gratitude..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4187, 0, 0, 1])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["By the way, Soraushi is the sky cow."])
    ShowText(["Umiushi is the sea cow, right...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Everything is wrong."])
    ShowText(["Are you joking?"])
    Empty([])

  Page 1
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["By the way, Soraushi is the sky cow."])
    ShowText(["Umiushi is the sea cow, right...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Everything is wrong."])
    ShowText(["Are you joking?"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Next, we have the Radite attack operation waiting!"])
    ShowText(["We can't afford to struggle here!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Let's beat them up from all directions!"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 0, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["I'm not wobbly anymore!"])
    ShowText(["I'll deal the finishing blow!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["After continuous battles, I'm damaged..."])
    ShowText(["This is getting bad..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it!"])
    ShowText(["We'll take care of it in your stead!"])
    BattleProcessing([0, 1607, false, false])
    ControlSwitches([2575, 2575, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you, you've been a great help."])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3753, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You said you are pirates, right?"])
    ShowText(["Where is your leader?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["The captain will be here soon."])
    ShowText(["We are the advance party, you know."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Captain Sarasa is human, but..."])
    ShowText(["She is much stronger than any angel or monster around."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What... The leader of the pirates is a human?"])
    ShowText(["What kind of person is she...?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Aside from being from Sabasa, her identity is unknown."])
    ShowText(["I've heard she's from the royal family of Sabasa..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["From the royal family of Sabasa...?"])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["She is our captain, possessing both nobility and charisma."])
    ShowText(["She will be here soon."])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Nobility and charisma..."])
    ShowText(["Could it be that the leader is..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["These white ones are the elite angel units..."])
    ShowText(["It might be somewhat disadvantageous to face them head-on..."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Let's make them brace themselves."])
    ShowText(["Angels cannot be defeated by mere bandits...!"])
    ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Then... it's my turn."])
    ShowText(["Now, shall we begin the hunt?"])
    BattleProcessing([0, 1606, false, false])
    ControlSwitches([2577, 2577, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you, you've been a great help."])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3010, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["These white ones are the elite angel units..."])
    ShowText(["It might be somewhat disadvantageous to face them head-on..."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Let's make them brace themselves."])
    ShowText(["Angels cannot be defeated by mere bandits...!"])
    ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Then... it's my turn."])
    ShowText(["Now, shall we begin the hunt?"])
    BattleProcessing([0, 1606, false, false])
    ControlSwitches([2577, 2577, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you, you've been a great help."])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3010, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["It's fortunate that the evacuation of the residents was completed quickly."])
    ShowText(["As expected of the mermaid's friendly city, you anticipated this situation, didn't you?"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["These white ones are the elite angel units..."])
    ShowText(["It might be somewhat disadvantageous to face them head-on..."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Let's make them brace themselves."])
    ShowText(["Angels cannot be defeated by mere bandits...!"])
    ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Then... it's my turn."])
    ShowText(["Now, shall we begin the hunt?"])
    BattleProcessing([0, 1606, false, false])
    ControlSwitches([2577, 2577, 0])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["Thank you, you've been a great help."])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3010, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["To think they would appear on the Natalia continent this time..."])
    ShowText(["I won't let you go to San Ilia!"])
    BattleProcessing([0, 1606, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["We must protect the mayor!"])
    ShowText(["Now, defensive formation!"])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Hey, don't get in the way!"])
    ShowText(["Why are there so many of them!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems I can leave this to you..."])
    ShowText(["I will help those who are struggling!"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["We must protect the mayor!"])
    ShowText(["Now, defensive formation!"])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Hey, don't get in the way!"])
    ShowText(["Why are there so many of them!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems I can leave this to you..."])
    ShowText(["I will help those who are struggling!"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The minions of the Dark Goddess have come this far..."])
    ShowText(["Ilias, please lend your strength..."])
    BattleProcessing([0, 1606, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 0, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["Are you the rumored hero?"])
    ShowText(["Can I check what you taste like...?"])
    BattleProcessing([0, 1608, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 0, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["If I defeat you here, I will surely rise to greatness!"])
    ShowText(["Here I go!!"])
    BattleProcessing([0, 1608, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["I won't lose in a one-on-one battle!"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["This monster is seasoned in battle..."])
    ShowText(["To be equal with me..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Cow Air Soldier>"])
    ShowText(["I won't lose in a one-on-one battle!"])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["This monster is seasoned in battle..."])
    ShowText(["To be equal with me..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Beatdown Formation!"])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragonfly Air Soldier>"])
    ShowText(["Ultimate technique, Pursuit and Toss Formation!"])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["I was just slacking off, and now you're coming after me..."])
    ShowText(["I guess there's no helping it, I'll make you my prey!"])
    BattleProcessing([0, 1608, false, false])
    ConditionalBranch([1, 1150, 0, 10, 2])
      ControlVariables([1150, 1150, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The chest is locked..."])
    ShowText(["It seems there's no time to open it right now!"])
    Empty([])

CommonEvent 88
Name = "通行止め"

  Page 0
    Empty([])
